We currently only pack, don't binarize. Currently we use MakePBO 188.8.131.52 and Depbo.dll 184.108.40.206 (will check if we can upgrade to the latest version shortly)
Currently you can't have a mix of pre-built and to-be-built, however I've added it for the next deploy of our CI tool (we'll not recurse Addons and Dta folders, however we will copy pbo's from these folders)
The json should be in the root of the repository/archive.
The sourcePath should be a relative path and should specify the root of the modfolder, so without one specified, we assume the repostiory/archive root is the root of the modfolder (containing addons folder etc). If your data exists in a subfolder, e.g "src", then you'd specify "src" as source path. (as commonly used in C# projects I think)
Pre and Postfix here is just for the filename, you can use the Mikero tools supported PBOPREFIX format to handle the pboprefixes.
Let me know if there's anything we can do to make it more useful to you :)
Please give your feedback as it's really helpful to get fresh insights after looking at this for such a long time already. Been using this GUI heavily for the last few weeks, we're loving it ourselves!
A new version was released! v0.3.0: [url=https://github.com/SIXNetworks/withSIX-GSD/releases/tag/v0.3.0]https://github.com/S...ases/tag/v0.3.0[/url]
[list]Add support for the 'name' field.[/]Add support for modfolders that are named after their steam ID.[/][/list]